GNamer Forum::GNamer Forum::Nintendo Switch |
+7 The_Jaster Dusty Knackers Rum Jimbob Balladeer Buskalilly The Cappuccino Kid 11 posters | ||||
Galactic Nova
Posts : 15087
Points : 15265
Join date : 2013-02-25
Age : 34
Location : Nagano
Subject: Re: WarioWare: Move It! & Get It Together! Tue 14 Sep 2021 - 7:35 | |
I had almost forgotten this, then my pal Matty got me a copy for my birthday. We fired it up and, in lieue of a 4-player mode, we took turns running through the campaign in 2-man teams. The character aspect makes it feel like more of a traditional game than a lot of prior WWs did, and it isn't quite as fun and intuitive, but a good time was had. The experience reminded me of loading up Smooth Moves in Newcastle and then realising we could only do pass-the-pad singleplayer. |
Mani Mani Statue
Posts : 6744
Points : 6907
Join date : 2013-02-25
Age : 105
Location : East of Mombasa
Subject: Re: WarioWare: Move It! & Get It Together! Mon 20 Sep 2021 - 16:41 | |
Maybe you've seen this WarioWare: Get It Together tweet doing the rounds this weekend: https://twitter.com/PJiggles_/status/1439375629678436355 As I've been getting into it more and more, I can see how it's been made with a lot of care and attention. There's tons of smart little touches like this right throughout the game. On balance, it's quite a bit better than I initially thought. Anybody else still enjoying this? |
DIVINE LONELINESS
Posts : 26479
Points : 25311
Join date : 2013-01-16
Age : 35
Location : Admintown
Subject: Re: WarioWare: Move It! & Get It Together! Mon 20 Sep 2021 - 20:55 | |
Ah, that is pretty clever! Still probably not enough to sway my opinion on the game as a whole, though - although I'm playing through the campaign a second time with The Lady and it is a bit more fun when there are two of you. (I'm also picking random characters... up to a point, if I get saddled with 9-Volt and Kat I re-roll.) Does anybody have any particular favourite characters? Or most hated? At the other end of the spectrum to those two, I'm really quite fond of 5-Volt. |
Dry Metal Baby Princess
Posts : 4207
Points : 4209
Join date : 2013-01-17
Age : 34
Location : Manneh
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Sep 2021 - 10:47 | |
I personally enjoyed playing as the aformentioned Penny, that level in particular probably played a big part though, that song is so good. 9-Volt and Kat & Ana however are not great, the latter may improve when playing in 2 player but I really disliked any that make me wait to do an action. Has anyone had chance to properly try the multiplayer? I'm hoping to get a go of it soon after some of my friends shown an interest but it's got big boots to fill if it wants to rival the Cube game. |
Mani Mani Statue
Posts : 6744
Points : 6907
Join date : 2013-02-25
Age : 105
Location : East of Mombasa
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Sep 2021 - 14:53 | |
I’ve been enjoying this most with randomising all eighteen characters. Kat and 9-Volt are probably two of my least favourites as well, their awkward movement makes gameplay too much about timing. Not as many of the microgames adapt well with that style as they should. Most others I find fairly entertaining to use, but I think Orbulon and Mona are especially clever. The characters you dive back into the game world to save are really good fun to mess about with as well. I’ve not tried the multiplayer, and I don’t think I’ll get a chance to unless it’s at some kind of meet-up or gaming event. My friends are rubbish, that’s why. |
Din
Posts : 11976
Points : 12068
Join date : 2013-01-15
Age : 40
Location : Underground Corpse Pile.
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Sep 2021 - 16:04 | |
It definitely has it's moments but I don't think it will be one that I'll return to that often, the games that unlock are skewed towards multiplayer which I won't get a chance to play & the single player ones that are there don't quite have the same draw as the absolute classic Paper plane mode. --- Also I might of missed this but can you even try individual microgames on their own? |
Mani Mani Statue
Posts : 6744
Points : 6907
Join date : 2013-02-25
Age : 105
Location : East of Mombasa
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Sep 2021 - 22:31 | |
Aye, those single-player unlockable games aren't up to much, and that's especially disappointing when they were genuine highlights in other games. I think Paper Plane even got it's own release on DSiWare back in the day. You can play the microgames on their own, in the Play-o-Pedia on the main menu |
Disciple of Greener
Posts : 1556
Points : 1560
Join date : 2015-05-06
Age : 32
Location : Reading, UK
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Sep 2021 - 22:42 | |
That's really disappointing to hear about the singleplayer games, I was hoping for good things |
Din
Posts : 11976
Points : 12068
Join date : 2013-01-15
Age : 40
Location : Underground Corpse Pile.
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Sep 2021 - 23:51 | |
Cheers! I think I'll go over the story once more to get the microgames I haven't seen yet & then maybe see what hi scores I can get on each microgame as I always liked doing that in the previous games. |
DIVINE LONELINESS
Posts : 26479
Points : 25311
Join date : 2013-01-16
Age : 35
Location : Admintown
Subject: Re: WarioWare: Move It! & Get It Together! Wed 22 Sep 2021 - 19:43 | |
I played Friendless Battle once and got bored with it. Not tried the others, but based on Cappa's glowing verdicts it sounds like that's just as well.
Penny feels like she's deliberately a high-difficulty character. I do like the song (less so since it took up residence in my head two days ago ) but Penny herself is fiddly. Still worth it for the music, although Tomorrow Hill remains my favourite WarioWare song. As for multiplayer, I've played the campaign in co-op. It's more fun (or rather, more chaotic, which is the same thing) than in single-player, but hardly a game-seller. |
Din
Posts : 11976
Points : 12068
Join date : 2013-01-15
Age : 40
Location : Underground Corpse Pile.
Subject: Re: WarioWare: Move It! & Get It Together! Wed 22 Sep 2021 - 20:49 | |
I think it's important to know when to hover when playing as Penny as it's better to use her water cannon to complete the games rather than with her movement. ---- Also I did play a bit more of this last night after I posted and found what I think might be a neat wee single microgame challenge, as 5-volt only see how far you can get on the Mermaid tears game. |
Bargain Hunter
Posts : 4640
Points : 4666
Join date : 2013-01-15
Age : 42
Location : Milton Keynes
Subject: Re: WarioWare: Move It! & Get It Together! Sun 10 Oct 2021 - 21:02 | |
I finally got this, and got round to it. It's alright - I think a problem is that, for a newly-discovered microgame, you spend half the time looking for your character rather than observing the new world. Still funny though. Actually, all the supporting cast is great, and I really want a spin-off game with any of them. |
Galactic Nova
Posts : 15087
Points : 15265
Join date : 2013-02-25
Age : 34
Location : Nagano
Subject: Re: WarioWare: Move It! & Get It Together! Mon 11 Oct 2021 - 4:28 | |
Get Platinum on the phone to make a game about Kat and Ana. |
DIVINE LONELINESS
Posts : 26479
Points : 25311
Join date : 2013-01-16
Age : 35
Location : Admintown
Subject: Re: WarioWare: Move It! & Get It Together! Tue 12 Oct 2021 - 19:37 | |
Get the Fatal Frame lot to make an Ashley spin-off. |
DIVINE LONELINESS
Posts : 26479
Points : 25311
Join date : 2013-01-16
Age : 35
Location : Admintown
Subject: Re: WarioWare: Move It! & Get It Together! Tue 21 Dec 2021 - 8:56 | |
Last night, after having travelled to the countryside on the back of a heap of negative LFTs, I played a couple of rounds of this with my sister. We were both quite bad and we had a brilliant time. 'Where am I? What am I doing? Am I the fish?' That sort of yelling. It felt more like the true WarioWare spirit than anything I've previously experienced in this game. I guess that's the problem: like New Super Mario Bros. Wii, Nintendo have once again sacrificed single-player on the altar of local co-op. When you have that friend to yell with it's brilliant, but not many of us do at the moment, and without that friend it feels a bit lifeless. (My sister also loves What The Golf? I've taught her well.) |
Galactic Nova
Posts : 15087
Points : 15265
Join date : 2013-02-25
Age : 34
Location : Nagano
Subject: Re: WarioWare: Move It! & Get It Together! Fri 24 Dec 2021 - 7:27 | |
I definitely enjoyed it more on that first night in multiplayer than I did in single player, but I'm glad Nintendo are making this dying breed of game, even if it is an awkward time for it. |
DIVINE LONELINESS
Posts : 26479
Points : 25311
Join date : 2013-01-16
Age : 35
Location : Admintown
Subject: Re: WarioWare: Move It! & Get It Together! Mon 25 Dec 2023 - 16:20 | |
We don't have a thread for Move It!, and while I suppose that makes sense, my first impressions of that game today are that it does what Get It Together! tried to do (in that it's a great two-player time) but a lot better. It harks back to Smooth Moves in a big way with its form baton stuff, but also throws in a whole bunch of two-person microgames. It's a really fun time if you've got somebody else in the same room to play it with who's up for it. I get the feeling that's not most of you, but e.g. Smurf and Lyla should consider it. |
Galactic Nova
Posts : 15087
Points : 15265
Join date : 2013-02-25
Age : 34
Location : Nagano
Subject: Re: WarioWare: Move It! & Get It Together! Tue 26 Dec 2023 - 9:13 | |
I adore that game! Mercy and I had friends round for a lasagne party and we had a rip-roaring four-man session. She's begged me to take it to Mexico so we can get her family on it. It's even better than Smooth Moves, which only had pass-the-pad multiplayer for its primary microgames. |
Dry Metal Baby Princess
Posts : 4207
Points : 4209
Join date : 2013-01-17
Age : 34
Location : Manneh
Subject: Re: WarioWare: Move It! & Get It Together! Tue 26 Dec 2023 - 9:50 | |
It was always on the radar for me but when I got a big ol' Amazon Voucher from work just before Christmas it made sense to treat myself to this after hearing Luke's praise for it over on Game Game Show. Haven't played it yet but have family round later so will insist they play it till they can't take any more. |
Galactic Nova
Posts : 15087
Points : 15265
Join date : 2013-02-25
Age : 34
Location : Nagano
Subject: Re: WarioWare: Move It! & Get It Together! Tue 26 Dec 2023 - 10:02 | |
Officially better than Spider-Man 2.
Seriously though, one big session like that with family will jsutify the price. It's a great laugh. |
DIVINE LONELINESS
Posts : 26479
Points : 25311
Join date : 2013-01-16
Age : 35
Location : Admintown
Subject: Re: WarioWare: Move It! & Get It Together! Thu 28 Dec 2023 - 9:51 | |
My 'one big session like that with the family' has been ruined by two of my Joy-Cons suddenly coming down with won't-connect-to-the-Switch-itis. To be fair I've had some of these for a while, but coming from Nintendo the build quality of these things is disappointing. |
Galactic Nova
Posts : 15087
Points : 15265
Join date : 2013-02-25
Age : 34
Location : Nagano
Subject: Re: WarioWare: Move It! & Get It Together! Mon 1 Jan 2024 - 15:47 | |
Galactic Nova
Posts : 15896
Points : 15061
Join date : 2013-01-21
Age : 31
Location : The Shibuya River
Subject: Re: WarioWare: Move It! & Get It Together! Tue 2 Jan 2024 - 10:19 | |
I exclusively play with the Pro Controller now as my Joycons are long past gubbed. I hope it's something Nintendo have really considered for Switch 2! |
Mani Mani Statue
Posts : 6744
Points : 6907
Join date : 2013-02-25
Age : 105
Location : East of Mombasa
Subject: Re: WarioWare: Move It! & Get It Together! Wed 3 Jan 2024 - 18:48 | |
I made a start on Move It! a couple of weeks ago and finished it's story mode right before the New Year, and I feel like I’m missing out quite a bit by not having another gamer to play locally with. I also think the motion controls are a bit dubious at times. It’s the exact same feeling as I had with Samba de Amigo Party Central earlier in 2023, in that I question how and why the JoyCon technology isn’t capturing my gestures with any more accuracy than the Wii Remote did over fifteen years ago. That said it’s still fun and funny stuff, and an undoubted improvement on Get It Together. |
Din
Posts : 11976
Points : 12068
Join date : 2013-01-15
Age : 40
Location : Underground Corpse Pile.
Subject: Re: WarioWare: Move It! & Get It Together! Thu 4 Jan 2024 - 13:50 | |
I thought the motion controls on the Samba de amigo demo were pretty good, sometimes you need to calibrate them in the system settings as they can get off set from various signal interference. |
Subject: Re: WarioWare: Move It! & Get It Together! | |
WarioWare: Move It! & Get It Together! |
"; renderedElement = document.body.insertBefore(element, document.body.firstChild); renderedWidth = renderedElement.offsetWidth; renderedHeight = renderedElement.offsetHeight; overFlowX = x + renderedWidth + excessWidth - document.body.offsetWidth; x = overFlowX > 0 ? x - overFlowX : x; overFlowY = y + renderedHeight + excessHeight - window.innerHeight - window.pageYOffset; y = overFlowY > 0 ? y - overFlowY : y; renderedElement.style.top = (y + 15) + "px"; renderedElement.style.left = (x + 15) + "px"; if (agt.indexOf("gecko") != -1 && agt.indexOf("win") != -1) { setTimeout('renderedElement.style.visibility = "visible"', 1); } else { renderedElement.style.visibility = "visible"; } }}function Pagination(){}function do_pagination_start(){ var start = document.go_page.start.value; start = (start > 3) ? 3 : start; start = (start - 1) * 25; start = (isNaN(start) || start < 0 ) ? 0 : start;self.location.href = ['','t1705p'+start+'-warioware-move-it-get-it-together'].join('/');}function destroyPagination(){ if (document.body.firstChild != originalFirstChild) { document.body.removeChild(document.body.firstChild); }}//]]>Go to page : 1, 2, 3