Runescape 3 Necromancy Perk, Ability & Equipment Guide (2024)

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      Blog /Runescape 3 Necromancy Perk, Ability & Equipment Guide

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      27.04.2024 - 19:36:53
      Game Guides , Runescape

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (60)

      Runescape 3 Necromancy is the latest combat edition to the game. With a history of having only 3 combat skills, the addition of adding the 4th one spiced things up quite a bit. Necromancy is currently the most overpowered combat skill. It came out later than almost every boss and monster in the game so those creatures are not designed to handle this style of attack. To get the most out of Necromancy and to completely destroy your enemies let's dive into how to get your best in slots for this skill.

      Necromancy Weapons & Perks

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (61)

      Necromancy is a pretty straight forward skill in a lot of ways. As of now there are no weapon variants, there are only upgrades to the same type of equipment so unlike other combat styles, you do not need to compare the power of your upgrades. You can upgrade your Necromancy weapons every 10 levels.

      Main-Hand

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (62)Runescape 3 Necromancy Perk, Ability & Equipment Guide (63)

      Except for the tier 10 weapon all of the weapons Necromancy level requirement is the same as their tier. You should always use the highest tier you can use.

      Tier

      Weapon

      Cost

      Notes

      10

      Death guard (level 1 weapon)

      60 GP

      Obtained after completing the Necromancy tutorial quest.

      20

      Death guard

      6K

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili Row” quest.

      30

      Death guard

      7K

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili’s Knowledge 1” quest.

      40

      Death guard

      8K

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili’s Knowledge 2” quest.

      50

      Death guard

      12K

      You will need to craft this item at least once in order to wield it.

      Can be crafted after completing the “Kili’s Knowledge 3” quest.

      60

      Death guard

      33K

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 4” quest.

      70

      Death guard

      1.2M

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 5” or “Kili’s Knowledge 5 (power)” quest.

      80

      Death guard

      1.7M

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 6” or “Kili’s Knowledge 6 (power)” quest.

      90

      Death guard

      1.9M

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 7” or “Kili’s Knowledge 7 (power)” quest.

      95

      Omni guard

      556M

      Dropped by Rasial, the first Necromancer.

      Currently the strongest Necromancy weapon in the game.

      Can be augmented.

      Using 30% adrenaline you can cast the weapons special attack:

      • Deal 360%-440% damage.

      • Auto casts death spark.

      • Touch of death, finger of death and death skulls will make death spark available.

      • 1 minute cooldown.

      Off-Hand

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (64)Runescape 3 Necromancy Perk, Ability & Equipment Guide (65)

      Except for the tier 10 off-hand all of the off-hands Necromancy level requirement is the same as their tier. You should always use the highest tier you can use.

      Tier

      Weapon

      Cost

      Notes

      10

      Skull lantern (can be used at level 1)

      60 GP

      Obtained after completing the Necromancy tutorial quest.

      20

      Skull lantern

      4K

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili Row” quest.

      30

      Skull lantern

      5K

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili’s Knowledge 1” quest.

      40

      Skull lantern

      5K

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili’s Knowledge 2” quest.

      50

      Skull lantern

      9K

      You will need to craft this item at least once in order to wield it.

      Can be crafted after completing the “Kili’s Knowledge 3” quest.

      60

      Skull lantern

      24K

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 4” quest.

      70

      Skull lantern

      668K

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 5” or “Kili’s Knowledge 5 (power)” quest.

      80

      Skull lantern

      1.6M

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 6” or “Kili’s Knowledge 6 (power)” quest.

      90

      Skull lantern

      1.9M

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 7” or “Kili’s Knowledge 7 (power)” quest.

      95

      Soulbound lantern

      790M

      Dropped by Rasial, the first Necromancer.

      Currently the strongest Necromancy weapon in the game.

      Can be augmented.

      It has a passive effect that increases your maximum number of Residual Souls by 2.

      Upgrade Materials

      Tier

      Material

      Quantity of Materials

      Main-Hand

      Off-Hand

      20

      Lesser ensouled bar

      1

      1

      30

      Lesser ensouled bar

      1

      1

      40

      Lesser ensouled bar

      2

      2

      50

      Lesser ensouled bar

      3

      3

      60

      Ensouled bar

      4

      4

      Bone rune

      50

      50

      70

      Ensouled bar

      4

      4

      Bone rune

      50

      50

      80

      Greater ensouled bar

      3

      3

      Miasma rune

      25

      25

      90

      Greater ensouled bar

      5

      5

      Spirit rune

      50

      50

      Bone rune

      50

      50

      Flesh rune

      50

      50

      Miasma rune

      50

      50

      Invention Perks

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (66)

      Here are the perks that you need to know:

      • Precise: Your minimum damage is increased by 1.5%, this number goes up with each rank.

      • Ruthless: Whenever you kill an enemy your damage will increase by 0.5%, this effect stacks up 5 times.

      • Aftershock: After dealing 50K damage, this perk will deal an additional 40+ ability damage to the area, this damage increases with rank.

      • Eruptive: This perk increases your ability damage by 0.5%, this number goes up with rank.

      Basic Perks

      • Main-hand tier 90: Precise 6

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (67)

      • Off-hand tier 90: Eruptive 4

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (68)

      End-Game Perks

      • Main hand Omni guard: Aftershock 4, Eruptive 2

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (69)

      • Off-hand Soulbound lantern: Precise 6, Aftershock 1Runescape 3 Necromancy Perk, Ability & Equipment Guide (70)

      Alternatively you can do the following

      • Main hand tier 90: Flanking 4 or Aftershock 4, Precise 2 (AoE)

      • Off-hand tier 90: Eruptive 4, Ruthless 3 (AoE)

      Getting the best in slot PvM Necromancer gear in Runescape 3 costs a lot of gold, you can especially get unlucky with the Invention perks and waste millions upon millions on resources. If you want to jump straight into Runescape 3’s end game with the best possible setup consider buying gold on our website here.

      Necromancy Armours & PerksRunescape 3 Necromancy Perk, Ability & Equipment Guide (71)

      There are two types of armour for any given combat style in this game, one is a tank armour which focuses more on the defensive stats and the other is a power armour which has less defence but more offensive stats. This is especially true for Necromancy. While training Necromancy you will be required to complete some quests which unlock the weapons and the gear for you. Starting at level 70 Necromancy armour you can choose between a tank armour upgrade or a power armour upgrade. Both perform really well against all scenarios, however if you know what you are doing during high level encounters, you should always go with the power armour.

      Tier

      Armour

      Cost

      Notes

      10

      Deathwarden armour (Level 1)

      250 GP

      Reward from the Necromancy tutorial quest.

      20

      Deathwarden armour

      12K

      Defence requirement of 20.

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili Row” quest.

      30

      Deathwarden armour

      16k

      Defence requirement of 30.

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili’s Knowledge 1” quest.

      40

      Deathwarden armour

      20K

      Defence requirement of 40.

      Upgraded version of the previous tier.

      Can be crafted after completing the “Kili’s Knowledge 2” quest.

      50

      Deathwarden armour

      39K

      Defence requirement of 50.

      You will need to craft this item at least once in order to wield it.

      Can be crafted after completing the “Kili’s Knowledge 3” quest.

      60

      Deathwarden armour

      864K

      Defence requirement of 60.

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 4” quest.

      70

      Deathwarden armour

      1.9M

      Defence requirement of 70.

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 5” or “Kili’s Knowledge 5 (power)” quest.

      80

      Deathwarden armour

      3.8M

      Defence requirement of 80.

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 6” or “Kili’s Knowledge 6 (power)” quest.

      90

      Deathwarden armour

      24.5M

      Defence requirement of 90.

      You will need to craft this item at least once in order to wield it. You can make this process faster by buying the previous tier from a player, and upgrading it.

      Can be crafted after completing the “Kili’s Knowledge 7” or “Kili’s Knowledge 7 (power)” quest.

      95

      Robes of the first Necromancer

      649M

      Defence requirement of 95.

      Dropped by Rasial, the first Necromancer.

      Currently the strongest Necromancy armour in the game.

      When wearing at least 2 pieces, it will increase the basic attack damage of your conjured spirits by 7%.

      When wearing 4 pieces, it will increase the duration of your conjured spirits by 5%.

      Upgrade Materials

      Tier

      Material

      Quantity of Materials for Full Set

      20-60

      Lesser ensouled cloth

      28

      Ensouled cloth

      7

      Lesser ensouled thread

      10

      Ensouled thread

      5

      Spirit runes

      225

      70

      Hermodic plate

      5

      Ensouled cloth

      12

      Ensouled thread

      10

      Bone runes

      100

      80

      Hermodic plate

      10

      Greater ensouled cloth

      7

      Greater ensouled thread

      5

      Miasma rune

      125

      90

      Hermodic plate

      15

      Greater ensouled cloth

      12

      Greater ensouled thread

      10

      Spirit runes

      125

      Bone runes

      125

      Flesh runes

      125

      Miasma runes

      125

      Invention Perks

      Perks that you need to know:

      • Crackling: Deal 50% of your ability damage to a creature per rank. 60 second cooldown.

      • Biting: Adds 2% critical strike chance to your weapon per rank.

      • Invigorating: Increases adrenaline gainage with auto-attacks.

      • Enhanced Devoted: Grants a chance to make protection prayers reduce the damage to 1.

      • Relentless: Grants a chance to not use adrenaline when using, threshold, ultimate and special attack abilities.

      • Devoted: Grants a chance to trigger the effects of devotion.

      • Impatient: 9% chance per rank to add 3% extra adrenaline when using basic abilities.

      • Mobile: Reduces the cooldowns of Dive, Bladed Dive, Barge, Dreater Barge, Escape and Surge.

      Basic Perks

      • Top (tier 80): Gizmo 1: Crackling 4, Relentless 3 - Gizmo 2: Biting 3

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (72)Runescape 3 Necromancy Perk, Ability & Equipment Guide (73)

      • Bottom (Tier 80): Gizmo 1: Invigorating 4 - Gizmo 2: Enhanced Devoted 4

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (74)Runescape 3 Necromancy Perk, Ability & Equipment Guide (75)

      End Game Perks

      • Top (tier 90 or First necromancer robes): Gizmo 1: Relentless 5, Crackling 4 - Gizmo 2: Biting 4

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (76)Runescape 3 Necromancy Perk, Ability & Equipment Guide (77)

      • Bottom (tier 90 or First necromancer robes): Gizmo 1: Devoted 4, Impatient 4 - Gizmo 2: Invigorating 4, Mobile

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (78)Runescape 3 Necromancy Perk, Ability & Equipment Guide (79)

      Capes

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (80)Runescape 3 Necromancy Perk, Ability & Equipment Guide (81)Runescape 3 Necromancy Perk, Ability & Equipment Guide (82)

      Cape

      Style Bonus

      Notes

      Obsidian cape

      13.4 Hybrid

      Strongest tradable range and magic cape.

      Cape of legends

      17.3 Hybrid

      Requires Legends’ Quest

      Spirit cape

      17.3 Hybrid

      Requires 50 Defence, Summoning, Dungeoneering.

      Costs 45K Dungeoneering tokens.

      Reduces the familiar’s special moves cost by 20%.

      Skill Cape

      21.6 Hybrid

      Requires level 99 in a skill.

      If you have 99 Necromancy, you should use the Necromancy cape.

      Max cape

      31.5 Hybrid

      Requires level 99 in all skills.

      Can be imbued with 3 skill cape perks.

      Tokhaar-Kal-Mor

      33.5 Necromancy

      Reward for beating the Fight Kiln with mostly Necromancy damage.

      Igneous Kal-Mor

      43 Necromancy

      Requires 90 crafting to make.

      The crafting materials can be obtained only from beating TzKal-Zuk without using checkpoints.

      Reduces adrenaline cost of Death skulls to 60%.

      Death skulls bounce an additional two times.

      Igneous Kal-Zuk

      43 Hybrid

      Requires 90 Crafting.

      Requires completing a flawless hard mode run against Zuk.

      Grants effect of its constituent capes.

      Pocket Slot

      Pocket Item

      Style Bonus

      Cost

      Hourly Cost

      Notes

      Holy wrench

      None

      N/A

      N/A

      Requires the completion of the quest “Rum Deal”. Increases the number of Prayer points restored by potions.

      Adrenaline urn

      None

      N/A

      N/A

      Obtained as a drop from Kal'gerion demons, this item accumulates charges when the player's adrenaline surpasses 100%. Upon exiting combat, these charges are utilized from the urn instead of draining the player's adrenaline. Notably, this functionality operates from both the pocket slot and the inventory.

      Blood essence

      None

      312,109 - 376,648

      Varies

      Requires the completion of the quest River of Blood.

      Must be charged with congealed blood.

      God book

      5

      57,907 - 392,051

      16,885 - 117,096

      Requires level 30 Prayer and completion of Horror from the deep.

      Created by filling a damaged book with corresponding god pages. When charged with pages, it grants special effects.

      Illuminated god book

      7

      57,907 - 392,051

      16,885 - 117,096

      Upgraded variant of the god book, requires, One Piercing Note.

      Erethdor's grimoire

      7

      217,539,374

      6,239,072

      When charged with torn grimoire pages, it grants 12% critical hit chance and increases the critical hit cap to 15K.

      Scripture

      8

      23,059,797 - 320,732,953

      13,032 - 999,100

      Has different versions, “Ful” being the best one. Each version has a different power when activated.

      Necklaces

      Necklaces

      Style Bonus

      Cost

      Hourly Cost

      Notes

      Reaper Necklace

      36.8 Hybrid

      56M

      37K

      • After every effective strike, you gain a bonus of 0.1% to your chance of hitting, capped at a maximum of 3%. This bonus persists for up to 54 seconds following your most recent strike.

      • Once equipped, the item becomes untradable.

      • It wears down over time and requires onyxes for recharging.

      • It can be upgraded by a ornament kit, this increases the style bonus by 2.

      Conjurer’s raising amulet

      44.1 Hybrid

      830K

      -

      • Increases the basic attack damage of your conjured spirits by 5%.

      Amulet of Souls

      46.3 Hybrid

      56M

      37K

      • Has a 50% chance to increase soul split heals for 25-50%.

      • Protection prayers block 10% more damage.

      • Repairs with onyxes.

      • Can be further upgraded with an ornament kit, this increases the style bonuses by 2.

      Essence of Finality amulet

      56 Hybrid

      258M

      512K

      • Has the effects of amulet of souls and reaper necklace.

      • After sacrificing your weapon, you can special attack whilst using any weapon of the same style.

      • Becomes permanently untradable.

      • Must be repaired with alchemical hydrix dust.

      • Can be upgraded with the essence of finality ornament kit. This increases the bonuses by 3.

      Rings

      Rings

      Style Bonus

      Cost

      Hourly Cost

      Notes

      Ring of vigour

      12 Hybrid

      50K Dungeoneering token

      -

      • Requires level 62 Attack and Dungeoneering.

      • When an ultimate ability or a special attack is used, it consumes 90% of the adrenaline instead of 100%.

      Luck of the Dwarves

      17.3 Hybrid

      78M

      -

      • Tier 4 luck ring.

      • Can be imbued, this makes the ring untradable and this process is irreversible. Costs 7500 Teci. Increases the style bonus by 2.5.

      Sixth-Age circuit

      21 Hybrid

      -

      -

      • Requires the completion of the following quests:

      • The World Wakes

      • Ritual of the Mahjarrat

      • The Firemaker’s Curse

      • The Branches of Darkmeyer

      • The Void Stares Back

      • The Chosen Commander

      Asylum Surgeon Ring

      21 Hybrid

      -

      -

      • Requires level 85 Defence.

      • Requires the completion of the Broken Home quest and all 3 replay challenges.

      • Grants 10% chance to prevent adrenaline loss when using threshold abilities and 40% chance to save 25% of a special attack’s cost.

      • Can be upgraded with 10k Teci, this increases the bonuses by 2.4.

      Ring of Death

      25.2 Hybrid

      56M

      37K

      • Has a 50% chance to restore 5% adrenaline when a target is killed.

      • Instead of dying, you’re teleported to your spawn with all your items when you die. Costs 15% charge.

      • Can be recharged with onyxes.

      • Can be upgraded to with 15K Teci, Increases its style bonuses by 2.5.

      Reaver’s ring

      27.7 Hybrid

      149M

      -

      • Created by combining 10 Berserk rings and a Heart of the berserker.

      • Requires level 70 Crafting.

      • Has a 5% critical hit chance and -5% accuracy.

      Aura Slot

      Aura Slot

      Cost

      Tiers

      Duration

      Cooldown

      Notes

      Vampyrism aura

      5k Marks of War

      2

      1 Hour

      3 Hours

      Heal for 5% of the damage you deal.

      Dark magic aura

      12.5K Marks of War

      3

      1 Hour

      3 Hours

      Has a chance to inflict corrupting damage.

      Mahjarrat aura

      1K Reaper points or 3 Bonds

      5

      1 Hour

      23 Hours

      Increases damage dealt by 5%.

      Penance Aura

      23K Loyalty points

      2

      1 Hour

      3 Hours

      Gain prayer points equal to 5% of the damage you receive.

      Inspiration aura

      23K Loyalty points

      2

      1 Hour

      3 Hours

      Your attacks that hit generates an additional 0.5% adrenaline.

      Invigorate aura

      5K-115K Loyalty points

      1-4

      1 Hour

      3 hours

      Retain 2.5% of your adrenaline after using an ultimate ability.

      Action Bar

      Since necromancy is a new skill there are not that many different skill bars, so you really can’t go wrong with yours! Nevertheless here are two different ability bars as recommendations.

      Basic Bar

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (83)

      Advanced Bar

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (84)

      FamiliarsRunescape 3 Necromancy Perk, Ability & Equipment Guide (85)

      Storage

      • Spirit terrorbird - 52 Summoning, 12 storage slots.

      • War tortoise - 67 Summoning, 18 storage slots.

      • Pack yak - 96 Summoning, special move sends items to your bank, has 30 storage slots.

      • Pack mammoth - 99 Summoning, has 32 storage slots. It’s special move will heal you using the food stored in his storage.

      Damage EnhancerRunescape 3 Necromancy Perk, Ability & Equipment Guide (86)

      • Blood/Shadow/Smoke/Ice nihil - 87 Summoning

      • Blood reaver - 73 Summoning, deals damage to the enemy when the player character is healed.

      • Kal’gerion demon - 90 Summoning, 1% forced critical strike chance.

      • Ripper Demon - 96 Summoning, Increases your damage by 0-5% depending on your target's lost health. Special move deals 200%-320% of ripper demons max hit to the target. This familiar is the strongest in game even without using the special move scrolls.

      Tank

      • Bunyip - 68 Summoning, passively heals you.Runescape 3 Necromancy Perk, Ability & Equipment Guide (87)

      • Unicorn stallion - 88 Summoning, special move heals you.

      • Hellhound - 45 Summoning, tanks 20% of any damage dealt to the player.

      Archaeology Relics

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (88)

      Basic

      Requires level 70 Archeology.

      • Shadow’s Grace: Cooldown of Surge, Escape, Bladed Dive and Barge is reduced by 50% but they no longer generate adrenaline.

      • Berserker’s Fury: Your damage increases up to 5.5% the lower your life points are.

      • Font of life: Increases maximum health by 500.

      Intermediate

      Requires level 97 Archegology.

      • Fury of the Small: All basic abilities generate 1% more adrenaline.

      • Blessing of Het: Food and potions are 10% more effective.

      Advanced

      Requires level 120 Archeology.

      • Conservation of energy: After using an ultimate ability, regain 10% adrenaline

      Best combination is Conservation of energy, Berserker’s fury and Font of life.

      Best In Slot Necromancy Gear

      Runescape 3 Necromancy Perk, Ability & Equipment Guide (89)

      • First Necromancer robes

      • Omni Guard

      • Souldbound lantern

      • Essence of finality (or)

      • Reaver’s ring

      • Igneous Kal-Zuk

      • Scripture

      • Invigorate aura

      The total cost of this, including the perks comes out to be around 3B. If you just want to get to the end game and enjoy Runescape 3 to its fullest, consider buying gold on our website, with cheap rates!

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