MechWarrior 5: Mercenaries - MechWarrior 5 Clans Update and Patch notes (2024)

Greetings Warriors!

MechWarrior 5 Clans Trials of War is Available now!

We have also released a Free Update to MechWarrior 5: Clans base game including a New Difficultly and 8 New Omnipod Sets!

Along with the Free Update we have a lot of Bug Fixes and Improvements to the base product!

Read on for the Full Patch notes

New Features and Content:

  • New difficulty ‘Trueborn’
    • Trueborn difficulty will push your MechWarrior skills to the extreme. Careful planning and execution will be critical to your success.
  • New OmniPods
    • 8 New OmniPods are available to unlock once you have unlocked its respective chassis
      • Arctic Cheetah: ACH-P
      • Kit Fox: KFX-P
      • Shadow Cat: SHC-P
      • Viper: VPR-P
      • Hellbringer: HBR-P
      • Mad Dog: MDD-S
      • Gargoyle: GAR-P
      • Dire Wolf: DWF-P
  • Improved the SimPod Menu
    • Missions are now sorted by mode: Campaign, Horde, Arena, and Training Missions
  • Added the ability for Clients to take over AI 'Mechs via the Command Wheel
  • Added ‘Abort Mission’ option in the pause menu when playing campaign missions
    • This option now allows players to quit the mission and return to Mission Central to edit loadouts rather than loading a previous save
  • Added improved filtering in the Science Lab: Available Research Menu
    • Available Research can now be filtered by: All, Energy, Ballistic, Missile, & Other

Fixed Issues:

  • Co-Op
    • Trueborn difficulty will push your MechWarrior skills to the extreme. Careful planning and execution will be critical to your success.
    • Adjusted the version mismatch notification when players on different builds attempt to connect
    • Fixed several issues when Clients would leave during ‘Trial of Position’
      • Ensured AI would not spawn in the arena
      • Fixed a rare case where the Hosts weapons are disabled
    • Fixed a Client issue where Shilone and Jagatai would not replicate properly in gameplay and sequences
    • Fixed a Client issue where a sequence would not play in ‘The Invasion Begins’
    • Fixed a Client issue in ‘Voices of the Past’ where the bunker door can close before everyone exits
    • Fixed a Client issue where chain fire could get stuck On in the Weapon Groups menu
    • Fixed a Client issue where weapon group mapping would not save after loading into gameplay
    • Fixed a Client issue where changes to technicians would not apply
    • Fixed a Client issue where 'Mech arms may get misaligned
    • Fixed a bug in ‘Hold the Line’ where the mission area would close off before all players have left
    • Fixed formatting issues with player names listed on the HUD when restarting missions in Co-Op
    • Fixed a Co-Op bug where the leaving mission area countdown would not properly count down
    • Fixed a Co-Op bug where sometimes assigned pilots would switch after restarting from a mission failure
  • Platform Specific
    • PC:
      • Added the ability for Keyboard/Mouse players to toggle Aim Assist
      • Fixed an issue where Middle Mouse would not close the Command Wheel
      • Added Cancel Order to the keybind list
    • Console:
      • Fixed a bug where custom gamepad key bindings were not displayed correctly after a title restart
      • Fixed an issue where upgrade option could still be selected when Techs and Scientists were at max level
      • Fixed a settings bug where disabling Swap Movement and Aim Control would not apply until the game is restarted
    • PS5:
      • Fixed a bug so the options menu properly cycles when pressing R1
      • Updated the EULA
  • Campaign Missions
    • Added an additional supply cache in ‘Scrapyard’
    • Improved ally pathing when using Jump Jets en-route to Storehouse Delta in ‘No Stone Unturned’
    • Fixed a bug where capture circles were still visible after capture in ‘Redemption’
    • Improved the tree materials in ‘Trial of Position’ and the ‘Combat Arena’
    • Updated Perez’s dialogue pip video in ‘Outskirts of Edo’
    • Updated the Spaceport Rep dialogue pip video in ‘Inspection Duty’
    • Updated the ally camo patterns in ‘Baiting The Hook’
    • Moved the floating mine in ‘Boxed In’
    • Fixed gaps in geo above the cave entrance in ‘Boxed In’
    • Improved the vehicle pathing in the first encounter area of ‘Hold the Line’
    • Optimized the lighting in ‘Welcome Committee’
    • Adjusted the mission briefing map of ‘Kishi Kaisei’
    • Adjusted the position of the large ship in ‘Combat Patrol’
    • Fixed a bug where the incorrect campaign mission would unlock in the SimPod when completing ‘The Golden Forge’ and ‘Annihilation’
  • Performance
    • General optimizations to improve overall performance
    • Fixed rare instances of save files getting corrupt when crashing
  • VFX
    • Improved the fuel tank explosion VFX
    • Adjusted the smoke VFX of Ultra Autocannon weapons
  • Audio
    • Audio mix pass improvements
      • Improved the quality of all mission briefing dialogue lines
      • Improved the audio and dialogue quality of all cinematics
      • Improved the dialogue quality of Mia’s lines in ‘The Invasion Begins,’ ‘Outskirts of Edo’, and ‘Pacification’
      • Increased the volume of the cooldown pips
      • Improved the audio mix while playing in 3rd person view
      • Improved menu and HUD SFX
      • Adjusted the volume levels of enemy 'Mech SFX
      • Adjusted the attenuation radius for VTOL explosions
      • Adjusted the volume of J. Edgar Flamers
      • Adjusted the audio levels for several mission start sequences
      • Adjusted the volume levels of the opening sequence in ‘An Honest Fight’
    • Fixed a bug where BBs override lines were incorrect
    • Improved the timing of the BB warning when players are leaving the mission area
    • Fixed a bug where the overheat sound would persist after completing a mission
  • Gameplay
    • Added a SimPod button callout in Mission Central for quicker access
    • Adjusted weapon recoil when firing multiple weapons at the same time
    • Increased the Clan Streak SRM6 damage per missile value from 2.0 to 2.4
    • Single Player only: the game now pauses when editing in the Weapon Groups menu
    • Adjusted the flight and rotation of Sokols, making fights more balanced
      • Reduced rotation and chances of stuttering during flight
    • Fixed a bug where the Active Probe Range Upgrade research was not functioning properly
    • Fixed a bug where missiles could go through a specific spot of the terrain in ‘Touchdown’
    • Fixed various issues with 'Mech models flickering in menus such as the 'Mech Lab and Marketplace
    • Added the ability to cancel creating a new campaign
    • Fixed 'Mech selection highlights in the MechLab when using a gamepad
    • Fixed an issue in the MechLab where the 'Mechs materials could break when switching OmniPod sets
    • Fixed the position of the Head hardpoint pulse laser on the Adder
    • Fixed a bug where players could not take over an AI 'Mech if they died via overheat damage
    • Fixed an instance where the pause menu would break when holding down buttons while loading
    • Fixed a HUD issue where the power up prompt and icon would disappear when switching to a powered down 'Mech
  • UI
    • Added a Back button to the Select Pilot menu
    • Updated the credits screen background to showcase cinematics
    • Fixed several mission dialogue and briefing lines where the text did not match the audio
    • Fixed the selection highlights in the Chassis Milestone menu when selecting a new 'Mech
    • Fixed an issue where the ‘Next Drop/Current Mission' prompt was not present on the Facilities Screen
    • Fixed a Marketplace issue where a model was present on the holotable after selling all items
    • Fixed the Load Save File screen header to list ‘Load Files’ instead of ‘Save Files’
    • Improved Science Lab menus to properly sort research items alphabetically
    • Improved the order of required components in the Available Research menu to match your available components
    • Improved the Main Menu button animations
    • Fixed a bug where the Laser Duration stat tooltips in the 'Mech Lab were not displaying the correct values
    • Various other text fixes for typos and formatting inconsistencies
  • Settings
    • Fixed an issue where the option Mirror Paper Doll would not apply until restarting a mission
  • Localization
    • Updated the description of the achievement ‘No Room for Imprudence’ to ‘Complete 20 Advanced Mission Parameters’
    • Fixed some cinematic subtitles that were not translated
    • Fixed other various localization bugs for all supported languages

Known Issues:

  • Trueborn Difficulty: Increased enemy shielding stats are also being applied to starmates and allies
  • Horde: When failing a horde session , then immedialety playing a campaign mission, Scan and the Command Wheel cannot be accessed.
    • This can be fixed by restarting the campaign mission via the Pause menu
  • Arena: When Trueborn difficulty is active in the Campaign, increased enemy shielding stats are being applied to any participants not on the host's Team
  • Arena: Map Select screen is missing button SFX
  • Arena: Damage Dealt and Kills count damaging or destroying allies
  • Arena: Winners are not correctly marked in the Trial Results screen if a Melee Trial ended in a tie
  • Arena: Clients joining an Arena match already in progress where their associated Pilot is not a participant will not appear inactive in the Trial Results screen
  • Arena (Monolith Field): 'Mechs can get on top of or below a ground-level arena barrier plane in certain sections of the map
  • SimPod: Main screen is missing button SFX
  • Marketplace is not properly sorted alphabetically

Tagged:Patch-Notes

MechWarrior 5: Mercenaries - MechWarrior 5 Clans Update and Patch notes (2024)
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